The Good Stuff, Post-Byrne
There seems to be a minor consensus around here that most of Alpha Flight post-Byrne was nothing more than a shoddy bastardisation of Byrne's work. However, we also know there are some great plots, stories and characters in the later series', but we only look at the negative values - Heather donning the suit, the Razaar/Puck angle, the multiple deaths/returns of Mac, the X-Files-esqueness of Volume 2, pretty much ALL of Volume 3.
So my question is: what are the GOOD stuff to come out of the post-Byrne Alpha Flight era? What do you think is the best parts of Alpha Flight in the last 20 years, post-Byrne?
I liked vol. 3, "continuity" be d*m*ed! As usual
Quote:
Originally Posted by The Major
I actually liked and enjoyed what I read of volume 3. ... I liked the new characters, I loved the art, and I really didn't mind the tone either. I could have done with a better storyline but I still enjoyed this volume alot more than volume 2, which IMHO was a retread of old ideas from other places, was boring as heck and didn't have great artwork either....
I mostly agree. I like a comic book with a little fun mixed in. I liked reading vol. 3, whereas vol. 2 was a chore to read. Outside of THE ZODIAC stealing the Nth Projector for whatever reason and Mesmero having fun at AF expense, it's not easy remembering what went on in the rest of volume 2. AF went to the Microverse and did what? Department H erases AF's memories and what are the consequences? Both Macs are paramilitary flunkies? How consistent is that with the original James Hudson? Sometimes I think MARVEL writers are paid by the word. [Are they?]
As far as the artists on vol. 2, I wish there hadn't been such a merry-go-round between Scott Clark's run and Duncan's run, although there is one stand-out I really liked: Cruz.